Stay Classless Prysmia
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Stay Classless Prysmia
There are no defined classes. Talents will be picked every even level and feats every odd level. You are allowed to choose any as long as the prerequisites are met. All attributes will start at 10 with 3 points given every level to allocate in the attributes you choose. Putting your points into certain abilities will give you bonuses. Hit points start at 25 with 1d8 being rolled every level for hit points. Every 3 points in Constitution tho raises your die roll by 1d6. Base attack starts at 1. For every 2 points in Dexterity base attack is raised by 1. Every 4 points in Strength adds an extra die of damage. You begin with 5 skills. Every 2 points in Intelligence grants you another skill. Every 3 points in Wisdom grants 1 extra force power when force sensitivity is acquired. Every 3 points in Charisma grants you +5 favor to all you socialize with. These bonuses are in addition to the normal modifiers.
Re: Stay Classless Prysmia
Ok, I am still working through this.
When you say: For every 2 points in dexterity gives you 1 to base attack bonus. does that mean points we add to the attribute, the modifier amount or however many points above 10?
This is a little murky and I need to know in order to finish my character.
When you say: For every 2 points in dexterity gives you 1 to base attack bonus. does that mean points we add to the attribute, the modifier amount or however many points above 10?
This is a little murky and I need to know in order to finish my character.
Ballistic- Posts : 7
Join date : 2011-08-02
Character sheet
Hit Points:
(0/32)
Experience:
(0/1000)
Fortitude Defense:
Re: Stay Classless Prysmia
However many points you put into the ability. Also base attack now starts at 1 with it increasing another 1 every other level. This is in addition to what you put in dexterity.
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